Ashenmoor — The Shadow's Path

The current 3D build of Ashenmoor island
Current buildConcept vision

A small open world built for discovery

Ashenmoor is a dark fantasy world built for curiosity. I want every path, creature and strange behaviour to give you a reason to stop, look closer and wonder what happened here.

The map is deliberately small. Its secrets should come from density and attention, with some discoveries leading to clear answers and others left open to interpretation.

Meet Kesh

Kesh is small beside the buildings and creatures around him. That scale turns ordinary spaces into places worth investigating.

In the current prototype he can explore the village, climb ladders, open doors and break clay pots. His actions will grow as the world finds its shape.

Kesh character model sheet
Hand-drawn view of Ashenmoor village

I am exploring Ashenmoor too

I began with characters, themes and fragments of story rather than a finished encyclopedia. Drawing, modelling and walking through rough terrain in Godot keep suggesting what belongs beyond the next hill.

Ashenmoor gives my drawings, 3D work and experiments a shared direction. The devlog follows what I discover while building it.

The tools behind Ashenmoor

Tools I build

Still taking shape

  • In development

    Godot Flex Bridge

    Build levels in Blender and reconstruct their nested scenes automatically in Godot.

    • Blender
    • Godot
  • In development

    Krita FAL

    Use fal.ai models inside Krita while keeping generation close to the drawing process.

    • Krita